using System; using System.IO; using System.Collections.Generic; using UnityEngine; namespace YooAsset.Editor { public static class BuildLogger { private static bool _enableLog = true; public static void InitLogger(bool enableLog) { _enableLog = enableLog; } public static void Log(string message) { if (_enableLog) { Debug.Log(message); } } public static void Warning(string message) { Debug.LogWarning(message); } public static void Error(string message) { Debug.LogError(message); } } }