using LitJson; namespace GFGGame { public class LauncherConfig { public enum EnumNetType { DEV, LOCAL, TEMP } public static EnumNetType netType = EnumNetType.LOCAL; public static string cfgName; public static bool ILRuntimeMode; public const int HTTP_GET_TIME_OUT = 3; public const int HTTP_POST_TIME_OUT = 15; public static string SOUND_KEY = "sound"; public static string MUSIC_KEY = "music"; public const string SQL_FILE_NAME = "excelConfig.sqlite.bytes"; public static string CDN_ROOT; public static string loginApiUrl; public static string gameApiUrl; public static string cfgUrl; //ƽ̨id public static int platformId = 1; public static string logKey; public static string logApiUrl; public static string apkVersion; public static int serverStatus; public static int onDebug; public static string manifest_v; public static string resKey { get { #if PT_TEMP return "dfs"; #else return null; #endif } } public static void InitScriptCompilation() { #if PT_DEV //ÍâÍødev°æ±¾ netType = EnumNetType.DEV; cfgName = "cfg_dev"; #elif PT_TEMP netType = EnumNetType.TEMP; cfgName = "cfg_temp"; #else netType = EnumNetType.LOCAL; cfgName = "cfg_local"; #endif cfgUrl = "http://gfg1.obs.cn-north-4.myhuaweicloud.com/14/platform/{cfgName}.json"; } public static void InitPlatform(string json) { ET.Log.Debug($"ptcfg \n{json}"); var result = JsonMapper.ToObject(json); LauncherConfig.CDN_ROOT = result.cdnRoot; //CDN_ROOT = "http://10.108.64.127/"; LauncherConfig.loginApiUrl = result.loginApiUrl; LauncherConfig.logApiUrl = result.logApiUrl; LauncherConfig.logKey = result.logKey; LauncherConfig.apkVersion = result.apkVersion; LauncherConfig.serverStatus = int.Parse(result.serverStatus); LauncherConfig.platformId = int.Parse(result.platformId); LauncherConfig.onDebug = int.Parse(result.onDebug); LauncherConfig.manifest_v = result.manifest_v; ET.Log.Debug($"platformId {LauncherConfig.platformId}"); } private struct Result { public string cdnRoot; public string loginApiUrl; public string logApiUrl; public string logKey; public string apkVersion; public string serverStatus; public string platformId; public string onDebug; public string manifest_v; } } }