using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using System.Text; using System.Reflection; using System; using System.Linq; namespace HybridCLR.Editor.GlobalManagers { /// /// Unity 生成的二进制文件(本代码不支持5.x之前的版本) /// public unsafe class UnityBinFile { /* * MonoManager: idx: 6; * type: metaData.types[objects[6].typeID] */ public const int kMonoManagerIdx = 6; public string path { get; private set; } public FileHeader header; public MetaData metaData; public ScriptsData scriptsData; public void LoadFromFile(string path) { this.path = path; var fs = new FileStream(path, FileMode.Open, FileAccess.Read); var br = new BinaryReader(fs, Encoding.UTF8, true); header.LoadFromStream(br); // 按理说 metaData 应该新开一个buffer来避免加载时的对齐逻辑问题,但由于 sizeof(Header) = 20,已经对齐到4了,所以可以连续读 metaData.LoadFromStream(br, header.dataOffset); scriptsData = metaData.GetScriptData(br); br.Close(); fs.Close(); } public void RebuildAndFlushToFile(string newPath) { var fsR = new FileStream(path, FileMode.Open, FileAccess.Read); var brR = new BinaryReader(fsR, Encoding.UTF8, true); var ms = new MemoryStream((int)(header.fileSize * 1.5f)); var bw = new BinaryWriter(ms, Encoding.UTF8, true); /* * 开始写入data * dll名称列表存储于 data 区段,修改其数据并不会影响 MetaData 大小,因此 dataOffset 不会改变 */ ms.Position = header.dataOffset; Dictionary newObjInfos = new Dictionary(); foreach (var kv in metaData.objects) { long objID = kv.Key; ObjectInfo objInfo = kv.Value; byte[] buff = new byte[objInfo.size]; fsR.Position = objInfo.realPos; brR.Read(buff, 0, buff.Length); {// unity 的数据偏移貌似会对齐到 8 int newPos = (((int)ms.Position + 7) >> 3) << 3; int gapSize = newPos - (int)ms.Position; for (int i = 0; i < gapSize; i++) bw.Write((byte)0); objInfo.dataPos = (uint)ms.Position - header.dataOffset; // 重定位数据偏移 } if (objID != kMonoManagerIdx) bw.Write(buff, 0, buff.Length); else objInfo.size = (uint)scriptsData.SaveToStream(bw); newObjInfos.Add(objID, objInfo); } metaData.objects = newObjInfos; header.fileSize = (uint)ms.Position; ms.Position = 0; header.SaveToStream(bw); metaData.SaveToStream(bw); brR.Close(); fsR.Close(); // 写入新文件 ms.Position = 0; File.WriteAllBytes(newPath, ms.ToArray()); bw.Close(); ms.Close(); } } }