using UnityEngine; using ET; namespace GFGGame { public class GameGlobal { //开服时间,单位毫秒 public static long OpenServerTime; public static bool isVisitor = false; public static string cfgName; //防沉迷开关 public static bool antiAddiction = true; public static long userId = 0; public static int userAge = 0; public static bool skipGuide; public static bool skipCheckOpen;//跳过功能开启检查 public static bool isEnterGame = false; //ET public static Scene zoneScene; /// /// 初始数据是否已处理 /// public static bool PreDataInited; //其他数据已处理 public static bool AfterDataInited; public static NumericComponent myNumericComponent; public static int lastLoginTime;//上次登录时间 public static bool AutoSevenDayLoginView = true; public static bool AutoDailySignView = true; public static bool AutoSpecialOfferGiftBoxView = true; public static bool AutoAcitivtyTipsLoginView = true; public static bool AutoMonthlyCardView = true; public static bool AutoNewPlayersTips = true; public static bool NewPlayerOnceTips = true; public static bool AutoZGTHDCTips = true; public static bool AutoZGTHTips = true; public static bool AutoPearRebateTips = true; public static bool AutoZCJBTips = true; //用于标记自动检测打开界面流程已执行完毕 public static bool AutoShowCompleted; //平台 public static int platformId = 1; //最大显示充值物品的订单时间差 public static int maxShowOrderTime = GameConst.DEFAULT_MAX_ORDER_TIME; //游戏暂停时间 public static long pauseTime; //提示过的版本不再提示 public static string promotedVersion; public static void Init() { cfgName = LauncherConfig.cfgName + "_in"; } public static string version { get { return Application.version + "." + VersionController.Instance.PackageVersion; } } } }