using System; namespace GFGGame { public class TurnTipsController : SingletonBase { private static TurnTableTipsView _buyTipsView; public static void Show(int itemId, long count, Action onSuccess = null, bool showCheck = false) { if (_buyTipsView == null) { _buyTipsView = new TurnTableTipsView(); } _buyTipsView.SetParams(itemId, count, onSuccess, showCheck); _buyTipsView.Show(); } public static void hide() { if (_buyTipsView != null) { _buyTipsView.Hide(); } } public static void Dispose() { _buyTipsView = null; } } }