using UI.DressUp;
using FairyGUI;
using UnityEngine;
using System.Collections.Generic;
using ET;
namespace GFGGame
{
    public class DressUpView : BaseView
    {
        public const int BOTTOM_BLANK = 20;
        public const int RIGHT_BLANK = 36;
        private const int SORT_BY_HIGH_RARITY = 0;
        private const int SORT_BY_LOW_RARITY = 1;
        private const int SORT_BY_GET_TIME = 2;
        private UI_DressUpUI _ui;
        private float listType1X = 0;
        private float partsListX = 0;
        private DressUpListType currentListType;
        /// 
        /// 子菜单列表
        /// 
        private int[] _currentList2;
        private GameObject _scenePrefab;
        private GameObject _sceneObject;
        private List _currentList3 = new List();
        private List _currentList4 = new List();
        private int _currentMenuType;
        private int _currentSuitId;
        private int _rarityIndex = SORT_BY_HIGH_RARITY;
        private UI_TypeItem listTypeItem_FreedomDress;
        public override void Dispose()
        {
            if (_scenePrefab != null)
            {
                GameObject.Destroy(_scenePrefab);
                _scenePrefab = null;
            }
            UI_TypeItem.ClearProxy();
            base.Dispose();
        }
        protected override void Init()
        {
            base.Init();
            packageName = UI_DressUpUI.PACKAGE_NAME;
            _ui = UI_DressUpUI.Create();
            viewCom = _ui.target;
            isfullScreen = true;
            _scenePrefab = GFGAsset.Load(ResPathUtil.GetPrefabPath("SceneDressUp"));
        }
        protected override void OnInit()
        {
            base.OnInit();
            _ui.m_btnLastStep.visible = false;
            _ui.m_btnNextStep.visible = false;
            _ui.m_btnSearch.visible = true;
            _ui.m_btnPhoto.visible = true;
            _ui.m_btnAction.visible = false;
            _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
            _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
            InitLists();
            _ui.m_btnBack.onClick.Add(OnClickBtnBack);
            _ui.m_btnHome.onClick.Add(OnClickBtnHome);
            _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
            _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
            _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
            _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
            _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
            _ui.m_touchPad.onClick.Add(OnTouchPad);
            _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
            _ui.m_btnSave.onClick.Add(OnClickBtnSave);
            _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
            _ui.m_btnAction.onClick.Add(OnClickBtnAction);
            _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
            _ui.m_btnShow.onClick.Add(OnClickBtnShow);
            _ui.m_btnHide.onClick.Add(OnClickBtnHide);
            _ui.m_loaShow.onClick.Add(OnClickLoaShow);
            _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
            EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
            EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
            _ui.m_partsList2.m_comboBoxRarity.visible = false;
        }
        protected override void OnShown()
        {
            base.OnShown();
            _rarityIndex = SORT_BY_HIGH_RARITY;
            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
            _ui.m_comListType1.target.x = _ui.target.width;
            _ui.m_comListType2.target.x = _ui.target.width;
            _ui.m_partsList.target.x = _ui.target.width;
            _ui.m_partsList2.target.x = _ui.target.width;
            this.showListType1();
            if (_sceneObject == null)
            {
                _sceneObject = GameObject.Instantiate(_scenePrefab);
                EquipDataCache.cacher.setSceneObj(_sceneObject);
            }
            _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
            EquipDataCache.cacher.PutOnCurrentSuitSaved();
        }
        protected override void OnHide()
        {
            base.OnHide();
            listTypeItem_FreedomDress = null;
            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
            EquipDataCache.cacher.TakeOffAll();
            if (_sceneObject != null)
            {
                GameObject.Destroy(_sceneObject);
                _sceneObject = null;
            }
        }
        private void OnClickBtnBack()
        {
            Reset();
            this.Hide();
            ViewManager.Show(ViewName.MAINUI_VIEW);
        }
        private void OnClickBtnHome()
        {
            GameController.GoBackToMainView();
            Reset();
        }
        private void Reset()
        {
            DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
            DressUpMenuItemDataManager.selectRarityList.Clear();
            DressUpMenuItemDataManager.selectScoreList.Clear();
            DressUpMenuItemDataManager.selectTagList.Clear();
            DressUpMenuItemDataManager.dressSearchTxt = "";
        }
        private void OnComboBoxChanged()
        {
            EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
        }
        private void OnClickListType1Item(EventContext context)
        {
            GObject typeItem = (GObject)context.data as GObject;
            int order = (int)typeItem.data;
            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
            if (item1.subMenusArr.Length > 0)
            {
                this.showListType2(item1.subMenusArr);
            }
            else
            {
                // if (_ui.m_partsList.m_list.numItems <= 0)
                // {
                //     PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
                //     return;
                // }
                if (this.showListParts(item1.type) == false)
                {
                    PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
                    return;
                }
                // this.showListParts(item1.type);
            }
            this.hideListType1();
            UpdateListPartsSelected();
        }
        private void OnClickListType2Item(EventContext context)
        {
            GObject typeItem = (GObject)context.data as GObject;
            int order = (int)typeItem.data;
            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
            if (this.showListParts(item2.type) == false)
            {
                PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
                return;
            }
            this.hideListType2();
        }
        private void OnClickPartsListItem(EventContext context)
        {
            GObject listItem = (GObject)context.data as GObject;
            int id = (int)listItem.data;
            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
            {
                this.showListParts2(id);
                this.hideListParts();
                EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
                UpdateBtnAction();
            }
            else
            {
                EquipDataCache.cacher.TryCancelSuit(id);
                EquipDataCache.cacher.AddOrRemove(id, true);
            }
            UpdateListPartsSelected();
            UpdateListSuitPartsSelected();
        }
        private void OnClickSuitPartsListItem(EventContext context)
        {
            GObject listItem = (GObject)context.data as GObject;
            int id = (int)listItem.data;
            EquipDataCache.cacher.TryCancelSuit(id);
            EquipDataCache.cacher.AddOrRemove(id, true);
            UpdateListSuitPartsSelected();
            UpdateBtnAction();
        }
        private void OnTouchPad()
        {
            if (this.currentListType == DressUpListType.List4)
            {
                this.hideListParts2();
                this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
            }
            else if (this.currentListType == DressUpListType.List3)
            {
                if (_currentList2 != null)
                {
                    this.showListType2();
                }
                else
                {
                    this.showListType1();
                }
                this.hideListParts();
            }
            else if (this.currentListType == DressUpListType.List2)
            {
                this.showListType1();
                this.hideListType2();
            }
        }
        private void OnClickBtnDelete()
        {
            EquipDataCache.cacher.TakeOffAll();
            _ui.m_partsList.m_list.numItems = _currentList3.Count;
            _ui.m_partsList2.m_list.numItems = _currentList4.Count;
        }
        private void OnClickBtnSave()
        {
            CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
            PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
        }
        private void OnComboBoxRarityChanged()
        {
            _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
            this.UpdatePartsListSort();
        }
        private void OnClickBtnAction()
        {
            if (!_ui.m_btnAction.grayed)
            {
                EquipDataCache.cacher.ChangeAction();
            }
        }
        private void OnClickBtnSearch()
        {
            ViewManager.Show(true, new object[] { ViewName.DRESS_UP_VIEW });
        }
        private void InitLists()
        {
            _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
            _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
            _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
            listType1X = _ui.m_comListType1.target.x;
            partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
            //一级菜单
            _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
            _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
            //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
            float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
            if (_ui.m_comListType1.m_listType.height > maxHeight)
            {
                _ui.m_comListType1.m_listType.height = maxHeight;
            }
        }
        private void showListType1()
        {
            _currentList2 = null;
            currentListType = DressUpListType.List1;
            GTween.To(_ui.target.width, listType1X, 0.5f)
                .SetTarget(_ui.m_comListType1.target)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_comListType1.target.x = t.value.x;
                });
        }
        private void hideListType1()
        {
            GTween.To(listType1X, _ui.target.width, 0.5f)
                .SetTarget(_ui.m_comListType1.target)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_comListType1.target.x = t.value.x;
                });
        }
        private void showListType2(int[] menuStrArr = null)
        {
            currentListType = DressUpListType.List2;
            if (menuStrArr != null && menuStrArr.Length > 0)
            {
                int len = menuStrArr.Length;
                _currentList2 = menuStrArr.Clone() as int[];
                _ui.m_comListType2.m_listType.RemoveChildrenToPool();
                _ui.m_comListType2.m_listType.numItems = len;
                //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
                float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
                if (_ui.m_comListType2.m_listType.height > maxHeight)
                {
                    _ui.m_comListType2.m_listType.height = maxHeight;
                }
            }
            GTween.To(_ui.target.width, listType1X, 0.5f)
                .SetTarget(_ui.m_comListType2.target)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_comListType2.target.x = t.value.x;
                });
        }
        private void hideListType2()
        {
            GTween.To(listType1X, _ui.target.width, 0.5f)
                .SetTarget(_ui.m_comListType2.target)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_comListType2.target.x = t.value.x;
                });
        }
        private bool showListParts(int type, bool selectItem = false)
        {
            _currentMenuType = type;
            if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
            {
                _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
                if (_rarityIndex >= SORT_BY_GET_TIME)
                {
                    _rarityIndex = SORT_BY_HIGH_RARITY;
                }
            }
            else
            {
                _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
            }
            this.UpdatePartsListSort();
            if (_ui.m_partsList.m_list.numItems <= 0) return false;
            _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
            float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
            if (_ui.m_partsList.m_list.height > maxHeight)
            {
                _ui.m_partsList.m_list.height = maxHeight;
            }
            if (selectItem)
            {
                int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
                if (itemId > 0)
                {
                    int index = _currentList3.IndexOf(itemId);
                    _ui.m_partsList.m_list.ScrollToView(index);
                }
            }
            currentListType = DressUpListType.List3;
            GTween.To(_ui.target.width, partsListX, 0.5f)
                .SetTarget(_ui.m_partsList)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_partsList.target.x = t.value.x;
                });
            UpdateBtnAction();
            UpdateListPartsSelected();
            return true;
        }
        private void hideListParts()
        {
            // _currentMenuType = 0;
            UpdateBtnAction();
            GTween.To(partsListX, _ui.target.width, 0.5f)
                .SetTarget(_ui.m_partsList)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_partsList.target.x = t.value.x;
                });
        }
        private void showListParts2(int suitId)
        {
            _currentSuitId = suitId;
            _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
            if (_rarityIndex >= SORT_BY_GET_TIME)
            {
                _rarityIndex = SORT_BY_HIGH_RARITY;
            }
            this.UpdateSuitPartsListSort();
            _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
            float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
            if (_ui.m_partsList2.m_list.height > maxHeight)
            {
                _ui.m_partsList2.m_list.height = maxHeight;
            }
            currentListType = DressUpListType.List4;
            GTween.To(_ui.target.width, partsListX, 0.5f)
                .SetTarget(_ui.m_partsList2)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_partsList2.target.x = t.value.x;
                });
            UpdateBtnAction();
        }
        private void hideListParts2()
        {
            _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
            UpdateBtnAction();
            GTween.To(partsListX, _ui.target.width, 0.5f)
                .SetTarget(_ui.m_partsList2)
                .OnUpdate((GTweener t) =>
                {
                    _ui.m_partsList2.target.x = t.value.x;
                });
        }
        /********************************************************************************************************************************************/
        private void ListType1Item(int index, GObject item)
        {
            UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
            typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
            typeItem.target.data = item1.id;
            typeItem.m_imgNeed.visible = false;
        }
        private void ListType2Item(int index, GObject item)
        {
            UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
            typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
            typeItem.target.data = item2.id;
            typeItem.m_imgNeed.visible = false;
        }
        private void ListPartsItem(int index, GObject item)
        {
            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
            int id = (int)_currentList3[index];
            string iconRes = "";
            string partName = "";
            string ext = "png";
            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
            {
                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
                iconRes = suitCfg.res;
                partName = suitCfg.name;
                listItem.m_iconSelected.visible = false;
                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
                listItem.m_ScoreType.visible = false;
            }
            else
            {
                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
                iconRes = itemCfg.res;
                partName = itemCfg.name;
                listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
                ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
                listItem.m_ScoreType.visible = true;
                int mainScore;
                int mainValuel;
                ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
                listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
            }
            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
            listItem.m_txtTitle.text = partName;
            listItem.target.data = id;
            listItem.m_txtScore.visible = false;
            //listItem.m_ScoreType.visible = true;
            listItem.m_imgNeed.visible = false;
        }
        private void ListParts2Item(int index, GObject item)
        {
            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
            int id = (int)_currentList4[index];
            string iconRes = "";
            string partName = "";
            string ext = "png";
            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
            iconRes = itemCfg.res;
            partName = itemCfg.name;
            listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
            listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
            RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
            ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
            listItem.m_ScoreType.visible = true;
            int mainScore;
            int mainValuel;
            ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
            listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
            listItem.m_txtTitle.text = partName;
            listItem.target.data = id;
            listItem.m_txtScore.visible = false;
            //listItem.m_ScoreType.visible = true;
            listItem.m_imgNeed.visible = false;
        }
        private void UpdateListPartsSelected()
        {
            int count = _ui.m_partsList.m_list.numChildren;
            int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
            for (int i = 0; i < count; i++)
            {
                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
                int id = (int)listItem.target.data;
                if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
                {
                    listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
                }
                else
                {
                    bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
                    bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
                    isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
                    bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
                    listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
                }
            }
        }
        private void UpdateListSuitPartsSelected()
        {
            int count = _ui.m_partsList2.m_list.numChildren;
            int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
            for (int i = 0; i < count; i++)
            {
                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
                int id = (int)listItem.target.data;
                bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
                bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
                isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == id;
                bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
                listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
            }
        }
        private void UpdatePartsListSort()
        {
            if (_currentMenuType == 0) return;
            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
            {
                _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
                if (_rarityIndex == SORT_BY_HIGH_RARITY)
                {
                    _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
                }
                else if (_rarityIndex == SORT_BY_LOW_RARITY)
                {
                    _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
                }
                else
                {
                    _currentList3.Reverse();
                }
            }
            else
            {
                _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
                if (_rarityIndex == SORT_BY_HIGH_RARITY)
                {
                    _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
                }
                else if (_rarityIndex == SORT_BY_LOW_RARITY)
                {
                    _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
                }
                else
                {
                    _currentList3.Reverse();
                }
            }
            if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
            {
                _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
            }
            else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
            {
                _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
            }
            _ui.m_partsList.m_list.RemoveChildrenToPool();
            _ui.m_partsList.m_list.numItems = _currentList3.Count;
        }
        private void UpdateSuitPartsListSort()
        {
            if (_currentMenuType == 0) return;
            _currentList4 = new List(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
            if (_rarityIndex == SORT_BY_HIGH_RARITY)
            {
                _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
            }
            else if (_rarityIndex == SORT_BY_LOW_RARITY)
            {
                _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
            }
            else
            {
                _currentList4.Reverse();
            }
            if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
            {
                _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
            }
            else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
            {
                _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
            }
            _ui.m_partsList2.m_list.RemoveChildrenToPool();
            _ui.m_partsList2.m_list.numItems = _currentList4.Count;
        }
        private void UpdateBtnAction()
        {
            _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
            if (_ui.m_btnAction.visible)
            {
                _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
            }
        }
        private void OnClickBtnShow()
        {
            Timers.inst.Remove(SetBtnShowVisable);
            _ui.m_c1.selectedIndex = 0;
            _ui.m_btnHide.visible = true;
            _ui.m_btnShow.visible = false;
            _ui.m_loaShow.visible = false;
        }
        private void OnClickBtnHide()
        {
            _ui.m_c1.selectedIndex = 1;
            _ui.m_btnHide.visible = false;
            _ui.m_btnShow.visible = true;
            _ui.m_loaShow.visible = true;
            Timers.inst.Add(2f, 1, SetBtnShowVisable);
        }
        private void OnClickLoaShow()
        {
            Timers.inst.Remove(SetBtnShowVisable);
            _ui.m_btnShow.alpha = 1;
            Timers.inst.Add(2f, 1, SetBtnShowVisable);
            _ui.m_btnShow.enabled = true;
        }
        private void OnClickBtnPhoto()
        {
            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
            if (!ViewManager.Show())
            {
                return;
            }
            _ui.target.visible = false;
            this._sceneObject.gameObject.SetActive(false);
        }
        private void UpdateScene()
        {
            _ui.target.visible = true;
            this._sceneObject.gameObject.SetActive(true);
            EquipDataCache.cacher.setSceneObj(_sceneObject);
        }
        private void SetBtnShowVisable(object param)
        {
            _ui.m_btnShow.enabled = false;
            GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
        }
        private bool CheckListCount(int type)
        {
            if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
            {
                return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
            }
            else
            {
                return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
            }
        }
        protected override void UpdateToCheckGuide(object param)
        {
            if (!ViewManager.CheckIsTopView(this.viewCom)) return;
            if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
            {
                int len = _ui.m_comListType1.m_listType.numChildren;
                for (int i = 0; i < len; i++)
                {
                    UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
                    if (item != null)
                    {
                        int menuID = (int)item.target.data;
                        DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
                        if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
                        {
                            listTypeItem_FreedomDress = item;
                            _ui.m_comListType1.m_listType.ScrollToView(i);
                            break;
                        }
                    }
                }
            }
            if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
            GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
            GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
            GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
            GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
        }
    }
}