using ET; using FairyGUI; using UI.Poem; using UnityEngine; namespace GFGGame { public class PoemPhotoShareView : BaseWindow { private UI_PoemPhotoShareUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_PoemPhotoShareUI.PACKAGE_NAME; _ui = UI_PoemPhotoShareUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj"); _ui.m_btnback.onClick.Add(OnBtnBackClick); _ui.m_btnSave.onClick.Add(OnBtnSaveClick); _ui.m_btnShare.onClick.Add(OnBtnShareClick); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnBtnBackClick() { ViewManager.GoBackFrom(typeof(PoemPhotoShareView).FullName); } private void OnBtnSaveClick() { // Texture2D tex = this.viewData as Texture2D; // PoemPhotoDataManager.Instance.SavePicturoToLocal(tex); } private void OnBtnShareClick() { } } }