using ET; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GFGGame { class MiniGameDateManager : SingletonBase { public List itemList = new List(); public List gameinfoList = new List(); public bool CHECK_TIPS = false; //提示弹窗是否打开 //合成游戏 public int taskID = 40001; public bool GetRewardRot() { foreach(GameInfoProto t in gameinfoList) { if(t.FirstPassRewardStatus == 1) { return true; } if(t.StarRewardStatus.Count > 0 ) { for(int i = 0; i