using ET; namespace GFGGame { public class ItemExchangeSProxy { public static async ETTask ItemExchange(int buyId, int buyCount) { M2C_ItemExchange response = null; response = (M2C_ItemExchange)await MessageHelper.SendToServer(new C2M_ItemExchange() { ItemId = buyId, Times = buyCount }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { ItemDataManager.InitItemExchange(response.ItemId, response.ExchangedTimes); // EventAgent.DispatchEvent(ConstMessage.SHOP_BUY); return true; } } return false; } } }