using UI.RoleInfo; using System.Text.RegularExpressions; using FairyGUI; namespace GFGGame { public class ChangeHeadView : BaseWindow { private UI_ChangeHead _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ChangeHead.PACKAGE_NAME; _ui = UI_ChangeHead.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; _ui.m_list.itemRenderer = RenderListItem; _ui.m_list.onClickItem.Add(UpdateView); } protected override void OnShown() { base.OnShown(); _ui.m_list.numItems = 0; _ui.m_list.selectedIndex = 0; UpdateView(); } protected override void OnHide() { base.OnHide(); } private void RenderListItem(int index, GObject obj) { UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj); UI_ListHeadItem.ProxyEnd(); } private void UpdateView() { } } }