using UI.RoleInfo; using System.Text.RegularExpressions; namespace GFGGame { public class SettingView : BaseWindow { private UI_SettingUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_SettingUI.PACKAGE_NAME; _ui = UI_SettingUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; _ui.m_btnExit.onClick.Add(OnClickBtnExit); _ui.m_btnLogout.onClick.Add(OnClickBtnLogout); _ui.m_btnSound.onClick.Add(OnClickBtnSound); _ui.m_btnMusic.onClick.Add(OnClickBtnMusic); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } private void OnClickBtnExit() { AlertSystem.Show("确认返回登录页吗?") .SetLeftButton(true) .SetRightButton(true, "确认", (object data) => { GameController.QuitToLoginView(false); }); } private void OnClickBtnLogout() { AlertSystem.Show("确认注销当前账号吗?") .SetLeftButton(true) .SetRightButton(true, "确认", (object data) => { GameController.QuitToLoginView(true); }); } private void OnClickBtnSound() { SoundManager.Instance.isOn = _ui.m_btnSound.selected; } private void OnClickBtnMusic() { MusicManager.Instance.isOn = _ui.m_btnMusic.selected; } } }