using System; using System.Collections; using UnityEngine; namespace GFGGame { public class LogServerHelperHttp { /// /// 发送节点日志 /// /// public static void SendNodeLog(int node, int serverId = 1) { var body = $"?logStr={LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}"; HttpTool.Instance.Get(LauncherConfig.logApiReportLauncherUrl + body, null,false); } } }