using ET;
namespace GFGGame
{
    public class ShareRecordSProxy
    {
        /// 
        /// 分享成功请求服务端进行分享次数记录
        /// 
        /// 
        public static async ETTask ReqShareRecord()
        {
            M2C_ShareRecordTimes response;
            response = (M2C_ShareRecordTimes)await MessageHelper.SendToServer(new C2M_ShareRecordTimes());
            if (response != null)
            {
                if (response.Error == ErrorCode.ERR_Success)
                {
                    if (response.RewardList.Count > 0)
                    {
                        // 奖励弹窗
                        BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.RewardList));
                    }
                    return true;
                }
            }
            return false;
        }
    }
}