/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
using System;
using UnityEngine;
namespace Live2D.Cubism.Framework.MotionFade
{
    public struct CubismFadePlayingMotion
    {
        /// 
        /// Animation clip start time.
        /// 
        [SerializeField]
        public float StartTime;
        /// 
        /// Animation clip end time.
        /// 
        [SerializeField]
        public float EndTime;
        /// 
        /// Cubism fade in start time.
        /// 
        [SerializeField]
        public float FadeInStartTime;
        /// 
        /// Animation playing speed.
        /// 
        [SerializeField, Range(0.0f, float.MaxValue)]
        public float Speed;
        /// 
        /// Cubism fade motion data.
        /// 
        [SerializeField]
        public CubismFadeMotionData Motion;
        /// 
        /// Is animation loop.
        /// 
        [SerializeField]
        public bool IsLooping;
        /// 
        /// Motion weight.
        /// 
        [NonSerialized]
        public float Weight;
    }
}