using UnityEngine; using FairyGUI; namespace GFGGame { public class GFGGLoader : GLoader { protected override void LoadExternal() { Texture2D texture = GFGAsset.Load(this.url); if (texture != null) onExternalLoadSuccess(new NTexture(texture)); else onExternalLoadFailed(); } protected override void FreeExternal(NTexture texture) { //释放外部载入的资源 GFGAsset.Release(this.url); } } }