using System.Collections; using UnityEngine; using FairyGUI; using UI.ActivityHuaRongDao; using System.Collections.Generic; namespace GFGGame { public class ActivityHuaRongDaoSuccessView : BaseWindow { private UI_ActivityHuaRongDaoSuccessUI _ui; private HuarongRoadGame cfg; private List itemDatas; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ActivityHuaRongDaoSuccessUI.PACKAGE_NAME; _ui = UI_ActivityHuaRongDaoSuccessUI.Create(); viewCom = _ui.target; viewCom.Center(); viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; modal = true; clickBlankToClose = false; _ui.m_listReward.itemRenderer = RenderListRewardItem; _ui.m_btnExit.onClick.Add(OnClickBtnExit); } protected override void OnShown() { base.OnShown(); cfg = (HuarongRoadGame)viewData; itemDatas = ItemUtil.CreateItemDataList(cfg.bonusWinArr); InitReward(); Timers.inst.StartCoroutine(ShowSuitLater()); //_ui.m_listReward.numItems = itemDatas.Count; //_ui.m_againCom.target.visible = (cfg.comsumeStartArr.Length > 0); } protected override void OnHide() { base.OnHide(); } protected override void AddEventListener() { base.AddEventListener(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void RenderListRewardItem(int index, GObject obj) { if (index >= itemDatas.Count) { return; } ItemData reward = itemDatas[index]; if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(reward); } private void OnClickBtnExit() { Hide(); ViewManager.Hide(); } private void InitReward() { _ui.m_reward.data = new ItemView(_ui.m_reward); (_ui.m_reward.data as ItemView).SetData(itemDatas[0]); } private IEnumerator ShowSuitLater() { GRoot.inst.touchable = false; yield return new WaitForSeconds(0.25f); GetSuitItemController.TryShow(0); GRoot.inst.touchable = true; } } }