using ET; using System.Collections; using UnityEngine; namespace GFGGame { public class ActivityGetYuanXiaoDataManager : SingletonBase { public bool CheckOpen() { var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.YuanXiao); return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() && activityInfo.EndTime > TimeHelper.ServerNow(); } } }