using System.Collections;
using UnityEngine;
namespace GFGGame
{
public class LogServerHelperHttp
{
///
/// 发送节点日志
///
///
public static void SendNodeLog(int node, int serverId = 1)
{
var body = $"{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}";
HttpTool.Instance.Post(LauncherConfig.logApiReportLauncherUrl, body);
}
}
}