using System.Collections;
using UnityEngine;
namespace GFGEditor
{
    public class ExcelConfig
    {
        public static string excelsRootDirNameDressUp = "Config";
        /// 
        /// 存放excel表文件夹的的路径
        /// 
        //public const string excelsFolderPath = "../../../gfg/tools/Config";
        public static string excelsFolderPath { get { return $"../../../gfg/tools/{excelsRootDirNameDressUp}/data/"; } }
        /// 
        /// 存放临时excel表文件夹的的路径
        /// 
        public static string excelsCacheFolderPath = excelsFolderPath + "/CacheConfig/";
        /// 
        /// 存放编辑器序列化文件的文件夹路径
        /// 
        public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
        /// 
        /// 存放编辑器序列化文件的文件夹路径
        /// 
        public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/";
        /// 
        /// 存放数据Dispose、Init文件的文件夹路径
        /// 
        public const string handleAllCfgsCache = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/";
        /// 
        /// 存放Excel转化CS文件的文件夹路径
        /// 
        public const string templatePath = "Assets/Editor/Excel/Template/";
        /// 
        /// 
        /// 
        public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array";
    }
}