using ET; using FairyGUI; using UI.LuckyBox; using UnityEngine; namespace GFGGame { public class LuckyBoxNewCardView : BaseWindow { private UI_LuckyBoxNewCardUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LuckyBoxNewCardUI.PACKAGE_NAME; _ui = UI_LuckyBoxNewCardUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.onClick.Add(this.Hide); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); int cardId = (int)this.viewData; ItemCfg cfg = ItemCfgArray.Instance.GetCfg(cardId); _ui.m_loaBg.url = ResPathUtil.GetCardPath(cfg.res); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } } }