using System; using System.Collections.Generic; using System.Linq; using System.Text; using ET; namespace GFGGame { public static class RoleSproxy { public static async ETTask ResetDailyData() { M2C_ResetDailyData response = null; response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData()); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { } } } } }