using System; using System.Collections.Generic; using System.Linq; using System.Text; using GFGGame; namespace ET { public class A2C_DisconnectHandler : AMHandler { protected override async ETTask Run(Session session, A2C_Disconnect message) { session?.GetComponent()?.CancelAlert(); session.Dispose(); switch(message.Error) { case ErrorCode.ERR_loginTimeOut: Alert.Show("登录超时,请重新登录!") .SetLeftButton(true, "返回登录", (obj) => { GameController.QuitToLoginView(false); }); break; case ErrorCode.ERR_loginByOther: Alert.Show("账号已在其他地方登录!") .SetLeftButton(true, "返回登录", (obj) => { GameController.QuitToLoginView(true); }); break; default: Alert.Show("您已被迫下线!"); break; } await ETTask.CompletedTask; } } }