using ET;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GFGGame
{
public class SettingSProxy
{
///
/// 发送兑换码验证请求
///
///
///
public static async ETTask ReqGiftCodeInfo(string code)
{
var response = (S2C_RedeemRewards)await MessageHelper.SendToServer(new C2S_RedeemRewards { ActivationCode = code });
if(!(response is { Error: ErrorCode.ERR_Success }))
{
return false;
}
// 奖励弹窗
BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.ItemList));
return true;
}
}
}