using System.Collections; using UnityEngine; using UI.RoleInfo; namespace GFGGame { public class InputGiftCodeView : BaseWindow { private UI_InputGiftCodeUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_InputGiftCodeUI.PACKAGE_NAME; _ui = UI_InputGiftCodeUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_btnSure.onClick.Add(OnClickBtnSure); } private async void OnClickBtnSure() { string code = _ui.m_inputCode.text; if (string.IsNullOrEmpty(code)) { PromptController.Instance.ShowFloatTextPrompt("请输入兑换码"); return; } bool result = await SettingSProxy.ReqGiftCodeInfo(code); if (result) { _ui.m_inputCode.text = ""; } } } }