using System; using System.Collections.Generic; using System.Linq; using System.Text; using ET; namespace GFGGame { public class ClothingSyntheticSProxy { public static async ETTask ClothtingSynthetic(int itemId) { var response = (M2C_ClothingSynthetic)await MessageHelper.SendToServer(new C2M_ClothingSynthetic() { ItemId = itemId }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { GetSuitItemController.TryShow(itemId); return true; } } return true; } public static async ETTask CardSynthetic(int itemId) { var response = (M2C_CardSynthetic)await MessageHelper.SendToServer(new C2M_CardSynthetic() { ItemId = itemId }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { ItemCfg itemcfg = ItemCfgArray.Instance.GetCfg(itemId); if(itemcfg.subType == 5) { ViewManager.Show(itemId); } else { int[][] array = new int[][] { new int[] { itemId, 1 } }; BonusController.TryShowBonusList(array); } return true; } } return true; } } }