using UnityEngine; namespace ET { public class ChangeRotation_SyncGameObjectRotation: AEvent { protected override async ETTask Run(EventType.ChangeRotation args) { GameObjectComponent gameObjectComponent = args.Unit.GetComponent(); if (gameObjectComponent == null) { return; } Transform transform = gameObjectComponent.GameObject.transform; transform.rotation = args.Unit.Rotation; await ETTask.CompletedTask; } } }