using System.Threading.Tasks; using ET; using FairyGUI; using UI.DailyWelfare; namespace GFGGame { public class GiftDetailView : BaseWindow { private UI_GiftDetailUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); } _ui = null; base.Dispose(); } protected override void OnHide() { base.OnHide(); } protected override void OnInit() { base.OnInit(); packageName = UI_GiftDetailUI.PACKAGE_NAME; _ui = UI_GiftDetailUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_listGiftBag.itemRenderer = ListRewardItemRender; _ui.m_btnCheck.onClick.Add(OnBtnCheckClick); } protected override void OnShown() { base.OnShown(); int[][] gifts = (int[][])viewData; _ui.m_listGiftBag.data = gifts; _ui.m_listGiftBag.numItems = gifts.Length; _ui.m_listGiftBag.scrollPane.ScrollTop(); } private void ListRewardItemRender(int index, GObject obj) { int[][] rewards = (int[][])obj.parent.data; if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } ItemData itemData = ItemUtil.createItemData(rewards[index]); (obj.data as ItemView).SetData(itemData); (obj.data as ItemView).ChangeTxtCountStyle(); } private void OnBtnCheckClick(EventContext context) { ViewManager.Hide(); } } }