using UnityEngine; using System.Collections.Generic; using System; using FairyGUI; using System.Linq; namespace GFGGame { /// /// ��ͼ������ /// ������ͼ����ʾ������ /// public class ViewManager { private static Dictionary _viewDic; private static GComponent _bottomLayer; private static GComponent _topLayer; private static GComponent _guideLayer; private static GComponent _modalLayer; private static GComponent _alertLayer; private static GComponent _debugLayer; private static GComponent _floatLayer; private static Dictionary _goBackDatas = new Dictionary(); public static void Init() { GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common")); UIConfig.buttonSound = (NAudioClip)UIPackage.GetItemAsset("Common", "click"); Font afont = GFGAsset.Load(ResPathUtil.GetFontPath("STZHONGS")); FontManager.RegisterFont(new DynamicFont("STZhongsong", afont)); UIConfig.defaultFont = "STZhongsong"; Font afont1 = GFGAsset.Load(ResPathUtil.GetFontPath("ZIHUN125")); FontManager.RegisterFont(new DynamicFont("ZIHUN125", afont1)); Font afont2 = GFGAsset.Load(ResPathUtil.GetFontPath("SIMKAI")); FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2)); Font afont3 = GFGAsset.Load(ResPathUtil.GetFontPath("SHUANGYUJUTI")); FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3)); _viewDic = new Dictionary(); //��ʼ����ͼ������ _bottomLayer = CreateLayer("BottomLayer"); _topLayer = CreateLayer("TopLayer"); _topLayer.sortingOrder = ConstSortingOrder.TOP; _guideLayer = CreateLayer("GuideLayer"); _guideLayer.sortingOrder = ConstSortingOrder.Guide; _modalLayer = CreateLayer("ModalLayer"); _modalLayer.sortingOrder = ConstSortingOrder.Modal; _alertLayer = CreateLayer("AlertLayer"); _alertLayer.sortingOrder = ConstSortingOrder.Alert; //debug层 _debugLayer = CreateLayer("DebugLayer"); _debugLayer.sortingOrder = ConstSortingOrder.Debug; _floatLayer = CreateLayer("FloatLayer"); _floatLayer.sortingOrder = ConstSortingOrder.Float; SetMaskAlpha(0.6f); } public static void AddChildToBottomLayer(GObject gObject) { _bottomLayer.AddChild(gObject); } public static void AddChildToTopLayer(GObject gObject) { _topLayer.AddChild(gObject); } public static void AddChildToGuideLayer(GObject gObject) { _guideLayer.AddChild(gObject); } public static void AddChildToModalLayer(GObject gObject) { _modalLayer.AddChild(gObject); } public static void AddChildToAlertLayer(GObject gObject) { _alertLayer.AddChild(gObject); } public static void AddChildToDebugLayer(GObject gObject) { _debugLayer.AddChild(gObject); } public static void AddChildToFloatLayer(GObject gObject) { _floatLayer.AddChild(gObject); } /// /// ��ʾһ����ͼ /// /// Ҫ��ʾ����ͼ���� /// Ҫ���ݸ���ͼ�IJ��� /// �Ӹ���ͼ���ص���ͼ��Ϣ /// �Ƿ�ر�������ͼ public static bool Show(string viewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) { string name = GetName(viewName); if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name)) { return false; } if (hideOthers) { HideAllView(name); } UIView obj = null; if (_viewDic.ContainsKey(name)) { obj = _viewDic[name]; } else { obj = CreateViewInstance(viewName) as UIView; obj.viewName = name; _viewDic.Add(name, obj); } if (obj != null) { IUIView view = (IUIView)obj; view.viewData = viewData; if (!view.isShowing) { view.Show(); } else { view.Refresh(); } if (resetGobackParams) { if (_goBackDatas.ContainsKey(name) == true) { _goBackDatas.Remove(name); } } if (goBackParams != null) { _goBackDatas[name] = goBackParams; } Debug.Log("当前打开:" + name); } return true; } public static bool isViewOpen(string viewName) { string name = GetName(viewName); UIView obj = null; if (_viewDic.ContainsKey(name)) { obj = _viewDic[name]; if (obj != null) { IUIView view = (IUIView)obj; if (view.isShowing) return true; } } return false; } public static bool Show(object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) where T : class, new() { // string[] names = typeof(T).FullName.Split('.'); // string viewName = names[names.Length - 1]; string name = GetName(typeof(T).FullName); if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name)) { return false; } if (hideOthers) { HideAllView(name); } UIView obj = null; if (_viewDic.ContainsKey(name)) { obj = _viewDic[name]; } else { obj = new T() as UIView; obj.viewName = name; _viewDic.Add(name, obj); } if (obj != null) { IUIView view = (IUIView)obj; view.viewData = viewData; if (!view.isShowing) { view.Show(); } else { view.Refresh(); } if (goBackParams != null) { _goBackDatas[name] = goBackParams; } else if (resetGobackParams) { if (_goBackDatas.ContainsKey(name) == true) { _goBackDatas.Remove(name); } } Debug.Log("当前打开:" + name); } return true; } public static void Hide(string viewName) { string name = GetName(viewName); if (!_viewDic.ContainsKey(name)) { return; } UIView obj = _viewDic[name]; if (obj != null && obj.isShowing) { IUIView view = (IUIView)obj; view.Hide(); } } public static void Hide() { string name = GetName(typeof(T).FullName); if (!_viewDic.ContainsKey(name)) { return; } object obj = _viewDic[name]; if (obj != null) { IUIView view = (IUIView)obj; view.Hide(); } } public static void GoBackFrom(string viewName, bool clearGoBackDatas = false) { string name = GetName(viewName); ViewManager.Hide(name); if (_goBackDatas.ContainsKey(name)) { object[] gobackItems = _goBackDatas[name]; string tViewName = gobackItems[0] as string; object tViewData = null; if (gobackItems.Length > 1) { tViewData = gobackItems[1]; } ViewManager.Show(tViewName, tViewData); } else { ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true); } } public static object[] GetGoBackDatas(string viewName) { string name = GetName(viewName); object[] value; _goBackDatas.TryGetValue(name, out value); return value; } public static UIView GetUIView(string viewName) { UIView obj = _viewDic[viewName]; if (obj != null && obj.isShowing) { return obj; } return null; } public static void ClearUIView(string viewName) { if (_viewDic.ContainsKey(viewName)) { if (_viewDic[viewName] != null && !_viewDic[viewName].isShowing) { // _viewDic[viewName] = null; _viewDic.Remove(viewName); } } } public static void HideAllView(string excludeViewName = null) { for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错 { KeyValuePair kv = _viewDic.ElementAt(i); if (kv.Key != excludeViewName) { if (kv.Key == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭 Hide(kv.Key); } } // _viewDic.Clear(); // foreach (string viewName in _viewDic.Keys) // { // if (viewName != excludeViewName) // { // if (viewName == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭 // Hide(viewName); // } // } } private static object CreateViewInstance(string name) { // Debug.LogFormat("CreateViewInstance {0}", name); Type type = Type.GetType(name); if (type != null) { return Activator.CreateInstance(type); } return null; } private static GComponent CreateLayer(string name) { GComponent layer = new GComponent(); layer.name = name; GRoot.inst.AddChild(layer); layer.SetSize(GRoot.inst.size.x, GRoot.inst.size.y); layer.AddRelation(GRoot.inst, RelationType.Size); return layer; } public static bool CheckIsTopView(GComponent viewCom) { if (ViewManager.isViewOpen(typeof(GuideView).Name)) return false; if (viewCom.parent != null) { int index = viewCom.parent.GetChildIndex(viewCom); if (index == viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null) { return true; } } if (GRoot.inst.GetTopWindow() == viewCom) { return true; } return false; } public static string GetName(string fullName) { string[] names = fullName.Split('.'); string name = names[names.Length - 1]; return name; } public static void SetMaskAlpha(float alpha) { GRoot.inst.modalLayer.alpha = alpha; } } }