using System.Collections; using UnityEngine; using UI.RoleInfo; using FairyGUI; namespace GFGGame { public class PhoneBindingView : BaseWindow { private UI_PhoneBindingUI _ui; private float countTimeSpeed = 0.000035f; private bool isCountTime = false; private EffectUI _effectUI1; private EffectUI _effectUI2; public override void Dispose() { EffectUIPool.Recycle(_effectUI1); _effectUI1 = null; EffectUIPool.Recycle(_effectUI2); _effectUI2 = null; if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_PhoneBindingUI.PACKAGE_NAME; _ui = UI_PhoneBindingUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_btnSure.target.onClick.Add(OnBtnSureClick); _ui.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED)); _ui.m_btnGetCode.onClick.Add(OnBtnGetCode); _ui.m_btnClose.onClick.Add(Hide); AddEffect(); } protected override void OnShown() { base.OnShown(); _ui.m_inputPhoneNumber.text = ""; _ui.m_inputName.text = ""; isCountTime = false; _ui.m_countTime.visible = false; } protected override void OnHide() { base.OnHide(); Timers.inst.Remove(UpdateCountTime); } private void UpdateCountTime(object param = null) { if (_ui.m_countTime.fillAmount <= 0) { _ui.m_countTime.fillAmount = 0; _ui.m_countTime.visible = false; isCountTime = false; Timers.inst.Remove(UpdateCountTime); } _ui.m_countTime.fillAmount -= countTimeSpeed; } private async void OnBtnSureClick() { if(ActivityDataManager.Instance.PhoneNum != null && ActivityDataManager.Instance.PhoneNum != "") { PromptController.Instance.ShowFloatTextPrompt(string.Format("号码{0}已绑定!", ActivityDataManager.Instance.PhoneNum)); Hide(); } bool result = await RoleInfoSProxy.BindMobilePhoneNumber(_ui.m_inputPhoneNumber.text ,_ui.m_inputName.text); if(result) { //PromptController.Instance.ShowFloatTextPrompt("绑定成功!"); //Hide(); } else { //PromptController.Instance.ShowFloatTextPrompt("绑定失败!"); } } private async void OnBtnGetCode() { if (_ui.m_inputPhoneNumber.text == null || _ui.m_inputPhoneNumber.text == "") { PromptController.Instance.ShowFloatTextPrompt("麻烦输入手机号码!"); return; } if (isCountTime) { PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!"); return; } isCountTime = true; _ui.m_countTime.visible = true; _ui.m_countTime.fillAmount = 1.0f; Timers.inst.AddUpdate(UpdateCountTime); bool result = await RoleInfoSProxy.GetMobileVerification(_ui.m_inputPhoneNumber.text); if (result) { //PromptController.Instance.ShowFloatTextPrompt("获取成功!"); } else { //PromptController.Instance.ShowFloatTextPrompt("获取失败!麻烦输入正确的手机号码!"); } } private void AddEffect() { //邊框左上角特效 _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up"); //邊框右下角特效 _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down"); } } }