namespace GFGGame { public class MainDataManager : SingletonBase { private int _viewType = 0; public void Clear() { _needUpdateProxyData = true; } /// /// 界面类型,0:主界面,1:二级界面 /// public int ViewType { get { return _viewType; } set { _viewType = value; } } private bool _canSwipe = true; /// /// 是否可以拖动 /// public bool CanSwipe { get { return _canSwipe; } set { _canSwipe = value; } } private bool _needUpdateProxyData = true; public bool needUpdateProxyData { get { return _needUpdateProxyData; } set { _needUpdateProxyData = value; } } /// /// 收纳状态,0:已收纳,1:二级界面 /// private int _StorageStatus = 0; public int StorageStatus { get { return _StorageStatus; } set { _StorageStatus = value; } } public int CardBgID = 0; public int CardBgKey = 200000; } }