using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace GFGEditor { [CreateAssetMenu(menuName = "GFGAsset/PreloadFiles", fileName = "PreloadFiles")] public class AssetBundlePreloadFiles : ScriptableObject { public List PreloadFiles = new List(); public static AssetBundlePreloadFiles GetData() { return AssetDatabase.LoadAssetAtPath($"Assets/GFGAsset/PreloadFiles.asset"); } } }