using FairyGUI;
using UI.Loading;
using UnityEngine;
namespace GFGGame
{
public class LoadingView : BaseWindow
{
private UI_LoadingView _ui;
private const float SPEED = 0.01f;
private string[] resNames = { "11", "33" };
private GameObject _effectObj;
private GoWrapper _wrapper;
private static LoadingView m_Instance = null;
public static LoadingView Instance
{
get
{
if (m_Instance == null)
{
// m_Instance = new LauncherView();
m_Instance = ViewManager.GetUIView(typeof(LoadingView).Name) as LoadingView;
}
return m_Instance;
}
}
public override void Dispose()
{
base.Dispose();
SceneController.DestroyObjectFromView(_effectObj);
}
protected override void OnInit()
{
base.OnInit();
packageName = UI_LoadingView.PACKAGE_NAME;
_ui = UI_LoadingView.Create();
this.viewCom = _ui.target;
isfullScreen = true;
string resPath1 = ResPathUtil.GetViewEffectPath("ui_dljm", "ui_dljm_jdt_tw");
SceneController.AddObjectToView(null, null, _ui.m_holder, resPath1, out _effectObj, out _wrapper);
}
protected override void OnShown()
{
base.OnShown();//1;//
SetProgress(0);
_ui.m_txtDescLeft.text = "正在进入游戏";
int index = Random.Range(0, resNames.Length);
_ui.m_loaBg.url = string.Format("ui://Loading/{0}", resNames[index]);
}
protected override void OnHide()
{
base.OnHide();
}
///
/// 设置进度0-100
///
///
///
public void SetProgress(long progress, GTweenCallback callback = null)
{
if (!ViewManager.isViewOpen(typeof(LoadingView).Name))
{
return;
}
GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);
if (twener != null)
{
twener.Kill(true);
}
if (progress < _ui.m_progressBar1.value)
{
_ui.m_progressBar1.value = progress;
_ui.m_imgAni.x = _ui.m_progressBar1.width * (progress / 100) - 120;
callback?.Invoke();
}
else
{
float duration = (float)(progress - _ui.m_progressBar1.value) * SPEED;
GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) =>
{
_ui.m_imgAni.x = _ui.m_progressBar1.width * (t.value.x / 100) - 120;
});
if (callback != null)
{
gtweener.OnComplete(callback);
}
}
}
}
}