using UI.Store; using UI.CommonGame; using FairyGUI; using System.Collections.Generic; using ET; using System; using Hutool; using UnityEngine; namespace GFGGame { public class StoreChargeAddUpView : BaseWindow { private UI_StoreChargeAddUpUI _ui; private ValueBarController _valueBarController; private List _shopCfgs; private DressUpObjUI _dressUpObjUI; private List _dressUpObjUIs = new List(); private int _curSelectIndex = 0; //按钮锁定一段时间,防止点太快 private float _leftRightBtnLockEndTime = 0; public override void Dispose() { if (_valueBarController != null) { _valueBarController.Dispose(); _valueBarController = null; } if (_dressUpObjUI != null) { _dressUpObjUI.Dispose(); _dressUpObjUI = null; } for (int i = 0; i < _dressUpObjUIs.Count; i++) { if (_dressUpObjUIs[i] != null) { _dressUpObjUIs[i].Dispose(); _dressUpObjUIs[i] = null; } } if (_ui != null) { _ui.Dispose(); } _ui = null; base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_StoreChargeAddUpUI.PACKAGE_NAME; _ui = UI_StoreChargeAddUpUI.Create(); this.viewCom = _ui.target; isfullScreen = true; this.clickBlankToClose = false; this.bringToFontOnClick = false; _dressUpObjUI = new DressUpObjUI("SceneSuitFoster"); _valueBarController = new ValueBarController(_ui.m_valueBar); _ui.m_list.itemRenderer = ListItemRenderer; _ui.m_list.SetVirtual(); _ui.m_list.scrollPane.onScrollEnd.Add(UpdateSuitView); _ui.m_list.scrollPane.decelerationRate = 0.8f; _ui.m_btnLeft.onClick.Add(OnBtnLeftClick); _ui.m_btnRight.onClick.Add(OnBtnRightClick); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList); EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot); } protected override void OnShown() { base.OnShown(); _valueBarController.OnShown(); RefreshList(); _curSelectIndex = Math.Max(0, RoleDataManager.vipLv - 1); _ui.m_list.selectedIndex = _curSelectIndex; _ui.m_list.ScrollToView(_curSelectIndex); _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true; _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 1 ? true : false; _ui.m_comVipLv.m_loaIcon.url = ResPathUtil.GetIconPath("tb_hyjf", "png"); ShopViewManager.Instance.UpdateVipProgressCom(_ui.m_comVipLv.target); UpdateRedDot(); } protected override void OnHide() { base.OnHide(); _valueBarController.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList); EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot); } private void RefreshList() { //这个列表用了特殊的做法,左边屏幕外添加了一个无用的项 _ui.m_list.numItems = VipCfgArray.Instance.dataArray.Length; } private void ListItemRenderer(int index, GObject obj) { //索引修复,这个列表用了特殊的做法,左边屏幕外添加了一个无用的项 index--; if (index < 0) index = 0; VipCfg lastVipCfg = VipCfgArray.Instance.dataArray[index]; VipCfg vipCfg = VipCfgArray.Instance.dataArray[index + 1]; UI_ListVipItem item = UI_ListVipItem.Proxy(obj); string name = SuitCfgArray.Instance.GetCfg(vipCfg.suitId).name; item.m_txtName0.text = name.Length > 0 ? name.Substring(0, 1) : ""; item.m_txtName1.text = name.Length > 1 ? name.Substring(1, 1) : ""; item.m_txtName2.text = name.Length > 2 ? name.Substring(2, 1) : ""; item.m_txtName3.text = name.Length > 3 ? name.Substring(3, 1) : ""; item.m_txtName4.text = name.Length > 4 ? name.Substring(4) : ""; item.m_txtGiftBag.SetVar("value", vipCfg.id.ToString()).FlushVars(); if (item.m_listGiftBag.data == null) { item.m_listGiftBag.itemRenderer = ListRewardItemRender; item.m_listGiftBag.onClickItem.Add(OnListItemClick); } item.m_listGiftBag.data = lastVipCfg.bonusOnceArr; item.m_listGiftBag.numItems = lastVipCfg.bonusOnceArr.Length; if (item.m_holder.data == null) { DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster"); item.m_holder.data = dressUpObjUI; _dressUpObjUIs.Add(dressUpObjUI); } _dressUpObjUI = item.m_holder.data as DressUpObjUI; _dressUpObjUI.ResetSceneObj(80, true, true, null, false); _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false); _dressUpObjUI.UpdateWrapper(item.m_holder); if (item.m_btnShow.data == null) { item.m_btnShow.onClick.Add(OnBtnShowClick); } item.m_btnShow.data = vipCfg.suitId; if (item.m_btnGetGiftBag.data == null) { item.m_btnGetGiftBag.onClick.Add(OnBtnGetGiftBagClick); } item.m_btnGetGiftBag.data = vipCfg.id; bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfg.id); item.m_btnGetGiftBag.grayed = isGet || vipCfg.id > RoleDataManager.vipLv; RedDotController.Instance.SetComRedDot(item.m_btnGetGiftBag, !isGet && RoleDataManager.vipLv >= vipCfg.id); if (item.m_btnWeek.data == null) { item.m_btnWeek.onClick.Add(OnBtnWeekClick); } item.m_btnWeek.data = vipCfg.id; bool isWeekGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus), vipCfg.id); bool canGet = !isWeekGet && vipCfg.id <=RoleDataManager.vipLv; item.m_btnWeek.grayed = !canGet; RedDotController.Instance.SetComRedDot(item.m_btnWeek, canGet, "", -28, -3); UI_ListVipItem.ProxyEnd(); } private void ListRewardItemRender(int index, GObject obj) { int[][] rewards = (int[][])obj.parent.data; UI_ComItem item = UI_ComItem.Proxy(obj); ItemData itemData = ItemUtil.createItemData(rewards[index]); ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id); item.m_txtCount.text = itemData.num.ToString(); item.target.data = itemCfg; item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg); item.m_QualityType.selectedIndex = itemCfg.rarity - 1; RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false); UI_ComItem.ProxyEnd(); } private void OnBtnShowClick(EventContext context) { GObject obj = context.sender as GObject; int suitId = (int)obj.data; int _suitTypeId = 0; for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++) { string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';'); if (Array.IndexOf(suitIds, suitId.ToString()) >= 0) { _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id; break; } } ViewManager.Show(new object[] { _suitTypeId, suitId, new List() { suitId }, false }); } private void OnBtnWeekClick(EventContext context) { GObject obj = context.sender as GObject; int vipLv = (int)obj.data; ViewManager.Show(vipLv); } private void OnBtnGetGiftBagClick(EventContext context) { GObject obj = context.sender as GObject; int vipLv = (int)obj.data; bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipLv); if (isGet) { PromptController.Instance.ShowFloatTextPrompt("会员等级礼包已领取"); return; } if (RoleDataManager.vipLv < vipLv) { PromptController.Instance.ShowFloatTextPrompt("会员等级不足"); return; } ShopSProxy.ReqGetVipGiftBag(vipLv).Coroutine(); } private void OnBtnLeftClick() { //LogUtil.LogDev($"OnBtnLeftClick _curSelectIndex {_curSelectIndex}"); if (_leftRightBtnLockEndTime > Time.time) return; if (_curSelectIndex == 0) return; _curSelectIndex = _curSelectIndex - 1; //索引修复,这个列表用了特殊的做法,左边屏幕外添加了一个无用的项 _curSelectIndex = Mathf.Min(_curSelectIndex, _ui.m_list.numItems - 3); _ui.m_list.ScrollToView(_curSelectIndex, true, true); _leftRightBtnLockEndTime = Time.time + 0.2f; } private void OnBtnRightClick() { //LogUtil.LogDev($"OnBtnRightClick _curSelectIndex {_curSelectIndex}"); if (_leftRightBtnLockEndTime > Time.time) return; if (_curSelectIndex == _ui.m_list.numItems - 1) return; _curSelectIndex = _curSelectIndex + 1; _ui.m_list.ScrollToView(_curSelectIndex, true, true); _leftRightBtnLockEndTime = Time.time + 0.2f; } private void UpdateSuitView() { _curSelectIndex = _ui.m_list.GetFirstChildInView(); //LogUtil.LogDev($"UpdateSuitView _curSelectIndex {_curSelectIndex}"); _ui.m_list.selectedIndex = _curSelectIndex; _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true; //索引修复,这个列表用了特殊的做法,左边屏幕外添加了一个无用的项 _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 2 ? true : false; UpdateRedDot(); } private void UpdateRedDot() { bool leftRed = false; bool rightRed = false; VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray; for (int i = 1; i < vipCfgs.Length; i++) { bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfgs[i].id); bool red = !isGet && RoleDataManager.vipLv >= vipCfgs[i].id; if (red && _curSelectIndex > i - 1) { leftRed = true; } if (red && _curSelectIndex + 1 < i) { rightRed = true; } } if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex > RoleDataManager.vipLv - 1) { leftRed = true; } if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex + 1 < RoleDataManager.vipLv) { rightRed = true; } RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, leftRed); RedDotController.Instance.SetComRedDot(_ui.m_btnRight, rightRed); } private void OnListItemClick(EventContext context) { GComponent comItem = (context.data as GComponent); ItemCfg itemCfg = comItem.data as ItemCfg; GoodsItemTipsController.ShowItemTips(itemCfg.id); } } }