using System; using UI.CommonGame; using UnityEngine; namespace GFGGame { public class BuyConfirmView : BaseWindow { private UI_BuyConfirmUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_BuyConfirmUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_btnSure.onClick.Add(OnClickBtnSure); _ui.m_btnCancel.onClick.Add(OnClickBtnCancel); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView); } protected override void OnShown() { base.OnShown(); UpdateView(); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView); } private void UpdateView() { ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes); _ui.m_txtMessage.text = string.Format("是否使用{0}{1}增加1次飞花令挑战次数? \n\u3000\u3000\u3000\u3000(开通璇玑卡可储存次数)", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name); _ui.m_txtTips.text = string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes); } private void OnClickBtnSure() { int costId = GlobalCfgArray.globalCfg.costIdBuyFightTimes; long needNum = GlobalCfgArray.globalCfg.costNumBuyFightTimes; if (!ItemUtil.CheckItemEnough(costId, needNum)) { long has = ItemDataManager.GetItemNum(costId); ItemUtil.BuyCurrency(costId, needNum - has); return; } // if (RoleDataManager.ArenaFightTimes >=RoleDataManager.ArenaMaxStorageNum) // { // PromptController.Instance.ShowFloatTextPrompt("已达到最大存储次数"); // return; // } ArenaSproxy.ReqBuyArenaFightTimes().Coroutine(); } private void OnClickBtnCancel() { this.Hide(); } } }