using FairyGUI;
using UI.Launcher;
using UnityEngine;
namespace GFGGame
{
public class LauncherView
{
private static LauncherView m_Instance = null;
///
/// 单例
///
public static LauncherView Instance
{
get
{
if (m_Instance == null)
{
m_Instance = new LauncherView();
}
return m_Instance;
}
}
private UI_LauncherUI _ui;
private GameObject _gameObject;
private GoWrapper _wrapper;
///
/// 每1%耗时,单位秒
///
private const float SPEED = 0.01f;
///
/// 界面是否打开状态
///
private bool isOpen = false;
///
/// FairyGUI包名
///
private string _packageName;
#region private
private void Dispose()
{
UIPackage.RemovePackage("UI/" + _packageName);
_ui.Dispose(true);
_ui = null;
if (_gameObject != null)
{
GameObject.Destroy(_gameObject);
}
}
#endregion
public LauncherView()
{
_packageName = UI_LauncherUI.PACKAGE_NAME;
UIPackage.AddPackage("UI/" + _packageName + "/" + _packageName);
_ui = UI_LauncherUI.Create();
_ui.target.MakeFullScreen();
_ui.target.AddRelation(GRoot.inst, RelationType.Size);
_ui.m_txtVersion.text = Application.version;
string resPath = "Effect/ui_dljm/ui_dljm_jdt_tw";
var prefab = Resources.Load(resPath);
_gameObject = GameObject.Instantiate(prefab);
var assetDisposer = _gameObject.AddComponent();
assetDisposer.resPath = resPath;
_gameObject.transform.localScale = new Vector3(100, 100, 100);
_wrapper = new GoWrapper(_gameObject);
_ui.m_holder.SetNativeObject(_wrapper);
}
///
/// 设置版本号文字
///
///
public void SetVersion(string version)
{
if (!isOpen)
{
return;
}
_ui.m_txtVersion.text = version;
}
///
/// 设置描述文字
///
///
public void SetDesc(string desc, string descRight = "")
{
if (!isOpen)
{
return;
}
string str = string.Format("{0} {1}", desc, descRight);// + descRight;
_ui.m_txtDescLeft.text = str;
// _ui.m_txtDescLeft.text = desc ?? "";
// _ui.m_txtDescRight.text = descRight ?? "";
}
///
/// 设置进度0-100
///
///
///
public void SetProgress(long progress, GTweenCallback callback = null)
{
if (!isOpen)
{
return;
}
double oldValule;
GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);
if (twener != null)
{
oldValule = twener.value.d;
}
else
{
oldValule = _ui.m_progressBar1.value;
}
if (progress < oldValule)
{
_ui.m_progressBar1.value = progress;
float posX = _ui.m_progressBar1.width * (progress / 100) - 70;
_ui.m_imgAni.x = Mathf.Min(posX, _ui.target.width - _ui.m_imgAni.width - 70);
callback?.Invoke();
}
else
{
float duration = (float)(progress - oldValule) * SPEED;
GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) =>
{
float posX = _ui.m_progressBar1.width * (t.value.x / 100) - 70;
_ui.m_imgAni.x = Mathf.Min(posX, _ui.target.width - _ui.m_imgAni.width - 70);
});
if (callback != null)
{
gtweener.OnComplete(callback);
}
}
}
///
/// 打开界面
///
public void Open()
{
if (isOpen)
{
return;
}
_ui.m_progressBar1.value = 0;
_ui.m_txtDescLeft.text = "";
_ui.m_txtDescRight.text = "";
GRoot.inst.AddChild(_ui.target);
isOpen = true;
_ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
}
///
/// 关闭界面
///
///
public void Close(bool toDestroy = false)
{
if (!isOpen)
{
return;
}
isOpen = false;
_ui.target.RemoveFromParent();
if (toDestroy)
{
Dispose();
}
}
}
}