/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
using System;
using UnityEngine;
namespace Live2D.Cubism.Framework.Physics
{
    /// 
    /// Normalization tuplet.
    /// 
    [Serializable]
    public struct CubismPhysicsNormalizationTuplet
    {
        /// 
        /// Normalized maximum value.
        /// 
        [SerializeField]
        public float Maximum;
        /// 
        /// Normalized minimum value.
        /// 
        [SerializeField]
        public float Minimum;
        /// 
        /// Normalized default value.
        /// 
        [SerializeField]
        public float Default;
    }
    /// 
    /// Normalization parameters of physics.
    /// 
    [Serializable]
    public struct CubismPhysicsNormalization
    {
        /// 
        /// Normalized position.
        /// 
        [SerializeField]
        public CubismPhysicsNormalizationTuplet Position;
        /// 
        /// Normalized angle.
        /// 
        [SerializeField]
        public CubismPhysicsNormalizationTuplet Angle;
    }
}