/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; namespace UI.CreateRole { public partial class UI_ButtonDice { public GButton target; public GGraph m_holder; public const string URL = "ui://5al8chbdxt5s4"; public const string PACKAGE_NAME = "CreateRole"; public const string RES_NAME = "ButtonDice"; private static UI_ButtonDice _proxy; public static UI_ButtonDice Create(GObject gObject = null) { var ui = new UI_ButtonDice(); if(gObject == null) ui.target = (GButton)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME); else ui.target = (GButton)gObject; ui.Init(ui.target); return ui; } public static UI_ButtonDice Proxy(GObject gObject = null) { if(_proxy == null) { _proxy = new UI_ButtonDice(); } var ui = _proxy; if(gObject == null) ui.target = (GButton)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME); else ui.target = (GButton)gObject; ui.Init(ui.target); return ui; } public static void ProxyEnd() { if (_proxy != null) { _proxy.Dispose(); } } public static void ClearProxy() { ProxyEnd(); _proxy = null; } private void Init(GComponent comp) { m_holder = (GGraph)comp.GetChild("holder"); } public void Dispose(bool disposeTarget = false) { m_holder = null; if(disposeTarget && target != null) { target.RemoveFromParent(); target.Dispose(); } target = null; } } }