using FairyGUI; using UI.BlindBox; using System.Collections; using System.Collections.Generic; using ET; namespace GFGGame { public class BlindBoxRuleView : BaseWindow { private UI_RuleTipsUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_RuleTipsUI.PACKAGE_NAME; _ui = UI_RuleTipsUI.Create(); this.viewCom = _ui.target; modal = true; this.viewCom.Center(); viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; } protected override void OnShown() { base.OnShown(); int id = (int)this.viewData; string content = TextDescCfgArray.Instance.GetCfg(id).text; _ui.m_desc.text = content; } protected override void OnHide() { base.OnHide(); } } }