using System.Collections; using UnityEngine; namespace GFGGame { public class ConstCardRarity_Type { public const int Rarity_TIAN = 4; public const int Rarity_DI = 3; public const int Rarity_XUAN =2; public const int Rarity_HUANG = 1; public const string TITLE_TIAN = "天"; public const string TITLE_DI = "地"; public const string TITLE_XUAN = "玄"; public const string TITLE_HUANG = "黄"; public const int MIN = 2000001; public const int MAX = 2000002; private static SortedList _cardRarityList; public static SortedList CardRarityList() { if (ConstCardRarity_Type._cardRarityList == null) { ConstCardRarity_Type._cardRarityList = new SortedList(); ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_HUANG, ConstCardRarity_Type.TITLE_HUANG); ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_XUAN, ConstCardRarity_Type.TITLE_XUAN); ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_DI, ConstCardRarity_Type.TITLE_DI); ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_TIAN, ConstCardRarity_Type.TITLE_TIAN); } return ConstCardRarity_Type._cardRarityList; } } }