using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
namespace YooAsset
{
///
/// 下载器
/// 说明:UnityWebRequest(UWR) supports reading streaming assets since 2017.1
///
internal class UnityWebDataRequester
{
private UnityWebRequest _webRequest;
private UnityWebRequestAsyncOperation _operationHandle;
///
/// 请求URL地址
///
public string URL { private set; get; }
///
/// 发送GET请求
///
/// 超时:从请求开始计时
public void SendRequest(string url, int timeout = 0)
{
if (_webRequest == null)
{
URL = url;
_webRequest = DownloadSystem.NewRequest(URL);
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.timeout = timeout;
_operationHandle = _webRequest.SendWebRequest();
}
}
///
/// 获取下载的字节数据
///
public byte[] GetData()
{
if (_webRequest != null && IsDone())
return _webRequest.downloadHandler.data;
else
return null;
}
///
/// 获取下载的文本数据
///
public string GetText()
{
if (_webRequest != null && IsDone())
return _webRequest.downloadHandler.text;
else
return null;
}
///
/// 释放下载器
///
public void Dispose()
{
if (_webRequest != null)
{
_webRequest.Dispose();
_webRequest = null;
_operationHandle = null;
}
}
///
/// 是否完毕(无论成功失败)
///
public bool IsDone()
{
if (_operationHandle == null)
return false;
return _operationHandle.isDone;
}
///
/// 下载进度
///
public float Progress()
{
if (_operationHandle == null)
return 0;
return _operationHandle.progress;
}
///
/// 下载是否发生错误
///
public bool HasError()
{
#if UNITY_2020_3_OR_NEWER
return _webRequest.result != UnityWebRequest.Result.Success;
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
return true;
else
return false;
#endif
}
///
/// 获取错误信息
///
public string GetError()
{
if (_webRequest != null)
{
return $"URL : {URL} Error : {_webRequest.error}";
}
return string.Empty;
}
}
}