using System.IO; namespace YooAsset { public class GameDecryptionServices : IDecryptionServices { public ulong LoadFromFileOffset(DecryptFileInfo fileInfo) { return 30; } public byte[] LoadFromMemory(DecryptFileInfo fileInfo) { // 如果没有内存加密方式,可以返回空 throw null; } public Stream LoadFromStream(DecryptFileInfo fileInfo) { // 如果没有流加密方式,可以返回空 throw null; } public uint GetManagedReadBufferSize() { return 1024; } } }