using System.Collections;
using UnityEngine;
namespace GFGGame
{
    public class VersionUtil
    {
        /// 
        /// 比较目标版本号是否比当前的大
        /// 
        /// 
        /// 
        /// 
        public static bool compare(string vCurrent, string vTarget)
        {
            string[] infoTarget = vTarget.Split('.');
            string[] infoCurrent = vCurrent.Split('.');
            if(infoTarget.Length == infoCurrent.Length)
            {
                for(int i = 0; i < infoCurrent.Length; ++i)
                {
                    if (int.Parse(infoTarget[i]) > int.Parse(infoCurrent[i]))
                    {
                        return true;
                    }
                    else if (int.Parse(infoTarget[i]) < int.Parse(infoCurrent[i]))
                    {
                        return false;
                    }
                }
            }
            
            return false;
        }
    }
}