/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
using UnityEngine;
namespace Live2D.Cubism.Framework.Physics
{
    /// 
    /// Global variables of physics.
    /// 
    public static class CubismPhysics
    {
        /// 
        /// Default gravity.
        /// 
        public static Vector2 Gravity = Vector2.down;
        /// 
        /// Default direction of wind.
        /// 
        public static Vector2 Wind = Vector2.zero;
        /// 
        /// Air resistance.
        /// 
        public static float AirResistance = 5.0f;
        /// 
        /// Physical maximum weight.
        /// 
        public static float MaximumWeight = 100.0f;
        /// 
        /// Use fixed delta time.
        /// 
        public static bool UseFixedDeltaTime = false;
        /// 
        /// Use angle correction.
        /// 
        public static bool UseAngleCorrection = true;
        /// 
        /// Threshold of moving.
        /// 
        public const float MovementThreshold = 0.001f;
    }
}