using System.Collections; using UnityEngine; using UI.ActivityGetYuanXiao; using FairyGUI; using System.Collections.Generic; namespace GFGGame { public class ActivityGetYuanXiaoTaskView : BaseWindow { private UI_ActivityGetYuanXiaoTaskUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ActivityGetYuanXiaoTaskUI.PACKAGE_NAME; _ui = UI_ActivityGetYuanXiaoTaskUI.Create(); viewCom = _ui.target; viewCom.Center(); viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; modal = true; _ui.m_itemList.itemRenderer = ListRenderer; } protected override void OnShown() { base.OnShown(); _ui.m_itemList.numItems = PickUpGameArray.Instance.dataArray.Length; _ui.m_itemList.scrollPane.ScrollTop(); } private void ListRenderer(int index, GObject gObject) { UI_taskItem item = UI_taskItem.Proxy(gObject); item.m_c1.selectedIndex = 0; item.m_desc.text = ""; item.m_rewardList.data = index; List itemDatas = ItemUtil.CreateItemDataList(PickUpGameArray.Instance.dataArray[index].bonusWinArr); item.m_rewardList.numItems = itemDatas.Count; for (int i = 0; i < itemDatas.Count; i++) { GObject obj = item.m_rewardList.GetChildAt(i); ItemData reward = itemDatas[i]; if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(reward); } UI_taskItem.ProxyEnd(); } } }