using System.Collections; using UnityEngine; namespace GFGGame { public class ConstFunctionId { /// /// 服装店 /// public const string FU_ZHUANG_DIAN = "FU_ZHUANG_DIAN"; /// /// 服装分解 /// public const string FU_ZHUANG_DECOMPOSE = "FU_ZHUANG_DECOMPOSE"; /// /// 剧情关卡 /// public const string JU_QING_GUAN_QIA = "JU_QING_GUAN_QIA"; /// /// 服装合成 /// public const string FU_ZHUANG_HE_CHENG = "FU_ZHUANG_HE_CHENG"; /// /// 摘星 /// public const string ZHAI_XING = "ZHAI_XING"; /// /// 套装图鉴礼盒 /// public const string TAO_ZHUANG_TU_JIAN = "TAO_ZHUANG_TU_JIAN"; /// /// 套装合成礼盒 /// public const string TAO_ZHUANG_HE_CHENG = "TAO_ZHUANG_HE_CHENG"; /// /// 自动战斗 /// public const string FUNCTION_AUTOPLAY_FIGHT = "FUNCTION_AUTOPLAY_FIGHT"; /// /// 商城-道具兑换 /// public const string SHOP_EXCHANGE = "SHOP_EXCHANGE"; /// /// 商城-礼包 /// public const string SHOP_GIFT_BAG = "SHOP_GIFT_BAG"; /// /// 套装培养 /// public const string SUIT_FOSTER = "SUIT_FOSTER"; } }