using ET; namespace GFGGame { public class RoleLimitData { /// /// 已购买次数 /// public int BuyTimes; /// /// 已挑战次数 /// public int PlayTimes; /// /// 最大可挑战次数 /// public int TotalPlayMax; /// /// 重置时相对于配置额外的挑战次数 /// public int PlayTimesResetExtra; /// /// 最大存储次数 /// public int MaxStorageCount; public void FromMessage(UnitLimitInfoProto proto) { BuyTimes = proto.BuyTimes; PlayTimes = proto.PlayTimes; TotalPlayMax = proto.PlayTimesMax; PlayTimesResetExtra = proto.PlayTimesResetExtra; MaxStorageCount = proto.MaxStorageCount; } } }