using System.Collections;
using System.Collections.Generic;
using FairyGUI;
using UI.CommonGame;
using UI.FieldGuide;
using UnityEngine;
namespace GFGGame
{
    /// 
    /// 词牌图鉴界面
    /// 
    public class CardGuideView: BaseWindow
    {
        private UI_CardGuideUI _ui;
        private List _cardList;
        private int _lastClickIndex;
        public override void Dispose()
        {
            if(_ui != null)
            {
                _ui.Dispose();
                _ui = null;
            }
            base.Dispose();
        }
        protected override void OnInit()
        {
            base.OnInit();
            packageName = UI_CardGuideUI.PACKAGE_NAME;
            _ui = UI_CardGuideUI.Create();
            this.viewCom = _ui.target;
            isfullScreen = true;
            isReturnView = true;
            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
            _cardList = new List();
            _ui.m_listCard.itemRenderer = RenderCardListItem;
            _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
            _ui.m_listRole.onClickItem.Add(OnClickRoleListItem);
            _ui.m_btnBack.onClick.Add(OnClickBtnBack);
            _ui.m_listRole.selectedIndex = 0;
        }
        protected override void AddEventListener()
        {
            base.AddEventListener();
            EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
            EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
        }
        protected override void RemoveEventListener()
        {
            base.RemoveEventListener();
            EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
            EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
        }
        protected override void OnShown()
        {
            base.OnShown();
            UpdateCardList();
            if (backRefresh)
            {
                ResetSelectedItem();
                _ui.m_listCard.scrollPane.ScrollTop();
                _ui.m_In.Play();
            }
        }
        protected override void OnHide()
        {
            base.OnHide();
        }
        private void RenderCardListItem(int index, GObject obj)
        {
            UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
            CardData data = CardDataManager.GetCardDataById(_cardList[index]);
            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardList[index]);
            listItem.m_showType.selectedIndex = 1;
            // Have card
            if (data != null)
            {
                data.index = index;
                data.pageIndex = _ui.m_listRole.selectedIndex;
                listItem.m_unlockMask.visible = false;
                listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
                int starLevelDodge = data.star / 5;
                
                listItem.m_txtLv.visible = false;
                for (int i = 0; i < 4; i++)
                {
                    UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
                    dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
                    UI_ComDodgeStar.ProxyEnd();
                }
                listItem.target.data = data;
            }
            else
            {
                listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
                listItem.m_unlockMask.visible = true;
                listItem.target.data = null;
            }
            RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
            listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (itemCfg.mainScore));
            listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
            listItem.m_txtName.text = itemCfg.name;
            UI_ListCardItem.ProxyEnd();
        }
        private void OnClickListCardItem(EventContext context)
        {
            object data = (context.data as GObject).data;
            int index = _ui.m_listCard.GetChildIndex(context.data as GObject);
            if (data == null)
            {
                object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);
                object[] sourceDatas = new object[] { _cardList[index], goBackDatas, 1 };
                GoodsItemTipsController.ShowItemTips(_cardList[index], sourceDatas, false);
            }
            else
            {
                CardData cardData = CardDataManager.GetCardDataById(_cardList[index]);
                cardData.fromUIType = typeof(CardGuideView).FullName;
                ViewManager.Show(cardData, false, false);
            }   
        }
        private void OnClickRoleListItem(EventContext eventContext)
        {
            if (_ui.m_listRole.selectedIndex == _lastClickIndex)
            {
                return;
            }
            _lastClickIndex = _ui.m_listRole.selectedIndex;
            UpdateCardList();
            _ui.m_listCard.scrollPane.ScrollTop();
            _ui.m_Refresh.Play();
            // 顶部选择菜单按钮的选中动画
            GObject gObject = eventContext.data as GObject;
            UI_Button21 button = UI_Button21.Proxy(gObject);
            button.m_fadeIn.Play();
            UI_Button21.ProxyEnd();
        }
        private void UpdateCardList()
        {
            UpdateCardStatusView();
            _cardList = CardDataManager.GetAllCardIdListByRoleType(_ui.m_listRole.selectedIndex);
            _ui.m_listCard.numItems = _cardList.Count;
        }
        private void UpdateCardStatusView()
        {
            CardDataManager.GetTotalProgress(out int haveCount, out int totalCount, _ui.m_listRole.selectedIndex);
            _ui.m_progress.target.max = totalCount;
            _ui.m_progress.target.value = haveCount;
            _ui.m_progress.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
            _ui.m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
        }
        private void OnClickBtnBack()
        {
            Hide();
        }
        private void ResetSelectedItem()
        {
            _ui.m_listRole.selectedIndex = 0;
            _lastClickIndex = 0;
        }
    }
}