using FairyGUI;
namespace GFGGame
{
public class ItemView
{
private GComponent _obj;
private GLoader _loaIcon;
private GLoader _loaRarity;
private GTextField _txtName;
private GTextField _txtCount;
private GTextField _txtHasCount;
private GImage _imgGot;
private GImage _imgNotHas;
private GImage _imgHas;
private GImage _imgShouTong;
// private GGroup _grpCount;
private bool _showTips = true;
private ItemData _itemData;
public ItemView(GComponent obj)
{
_obj = obj;
_loaIcon = obj.GetChild("loaIcon") as GLoader;
_loaRarity = obj.GetChild("loaRarity") as GLoader;
_txtName = obj.GetChild("txtName") as GTextField;
_txtCount = obj.GetChild("txtCount") as GTextField;
_txtHasCount = obj.GetChild("txtHasCount") as GTextField;
_imgGot = obj.GetChild("imgGot") as GImage;
_imgNotHas = obj.GetChild("imgNotHas") as GImage;
_imgHas = obj.GetChild("imgHas") as GImage;
_imgShouTong = obj.GetChild("imgShowTong") as GImage;
// _grpCount = obj.GetChild("grpCount") as GGroup;
// AddClickListener();
_obj.onClick.Remove(AddClickListener);
_obj.onClick.Add(AddClickListener);
}
public void Dispose()
{
_obj.onClick.Remove(AddClickListener);
_obj.Dispose();
}
private void AddClickListener()
{
if (!ShowTips) return;
GoodsItemTipsController.ShowItemTips(_itemData.id);
}
public void SetData(ItemData itemData)
{
_itemData = itemData;
UpdateView();
}
private void UpdateView()
{
ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemData.id);
_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
RarityIconController.UpdateRarityIcon(_loaRarity, _itemData.id, false);
_imgGot.visible = false;
_imgNotHas.visible = false;
_imgHas.visible = false;
_imgShouTong.visible = false;
// _grpCount.visible = true;
_showTips = true;
_txtName.text = itemCfg.name;
_txtCount.SetVar("count", _itemData.num.ToString()).FlushVars();
_txtHasCount.SetVar("count", "" + ItemDataManager.GetItemNum(_itemData.id)).FlushVars();
}
public ItemData ItemData
{
get
{
return _itemData;
}
}
///
/// “已领取”显示状态
///
///
public bool ImgGotVisible
{
get
{
return _imgGot.visible;
}
set
{
_imgGot.visible = value;
}
}
/// “已获得”显示状态
///
///
public bool ImgHasVisible
{
get
{
return _imgHas.visible;
}
set
{
_imgHas.visible = value;
}
}
///
/// “未获得”显示状态
///
///
public bool ImgNotGotVisible
{
get
{
return _imgNotHas.visible;
}
set
{
_imgNotHas.visible = value;
}
}
///
///
/// "首通奖励"显示状态
///
///
public bool ImgShouTongVisable
{
get
{
return _imgShouTong.visible;
}
set
{
_imgShouTong.visible = value;
}
}
///
/// 显示拥有数量
///
///
public bool ShowHasCount
{
get
{
return _txtHasCount.visible;
}
set
{
_txtHasCount.visible = value;
}
}
///
/// 显示名字
///
///
public bool ShowName
{
set
{
_txtName.visible = value;
}
}
///
/// 显示稀有度
///
///
public bool ShowRarity
{
set
{
_loaRarity.visible = value;
}
}
// ///
// /// 显示数量
// ///
// ///
// public bool ShowCount
// {
// set
// {
// _grpCount.visible = value;
// }
// }
///
/// 展示详情tips
///
///
public bool ShowTips
{
get
{
return _showTips;
}
set
{
_showTips = value;
}
}
}
}