using FairyGUI; using UI.CreateRole; using System; using System.Text.RegularExpressions; using ET; using System.Collections.Generic; using UnityEngine; namespace GFGGame { public class NewRoleGetSuitView : BaseWindow { private UI_NewRoleGetSuitUI _ui; private int suitID; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_NewRoleGetSuitUI.PACKAGE_NAME; _ui = UI_NewRoleGetSuitUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.isfullScreen = true; isReturnView = true; _ui.m_suit1.onClick.Add(OnClickSuitOne); _ui.m_suit2.onClick.Add(OnClickSuitTwo); _ui.m_suit3.onClick.Add(OnClickSuitThree); _ui.m_btnDress.onClick.Add(OnClickTryDress); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NEWROLEGETSUIT, OnHide); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NEWROLEGETSUIT, OnHide); } protected override void OnShown() { base.OnShown(); _ui.m_bg.url = ResPathUtil.GetBgImgPath("sxy_bj"); } private void OnClickTryDress() { ViewManager.Show(); } private void OnClickSuitOne() { suitID = 201020; OnClickTip(); } private void OnClickSuitTwo() { suitID = 201010; OnClickTip(); } private void OnClickSuitThree() { suitID = 201030; OnClickTip(); } private void OnClickTip() { string exitTip = "是否确定选择该套装,确认选择后不可更改"; AlertUI.Show(exitTip) .SetLeftButton(true, "取消", (object data) => { }) .SetRightButton(true, "确定", async (object data) => { var result = await RoleInfoSProxy.ReqNewRoleGetSuit(suitID); this.Hide(); }); } protected override void OnHide() { base.OnHide(); } } }