using UnityEngine; using ET; using LitJson; namespace GFGGame { public class GameGlobal { public static bool isVisitor = false; public static bool isFirstEntry = false; public static string cfgName; //防沉迷开关 public static bool antiAddiction = true; public static long userId = 0; public static int userAge = 0; public static bool skipGuide; public static bool skipCheckOpen;//跳过功能开启检查 public static bool isEnterGame = false; //ET public static Scene zoneScene; /// /// 初始数据是否已处理 /// public static bool DataInited; public static NumericComponent myNumericComponent; public static int lastLoginTime;//上次登录时间 //平台 public static int platformId = 1; public static void Init() { cfgName = LauncherConfig.cfgName + "_in"; } public static string version { get { return Application.version + "." + VEngine.Versions.ManifestsVersion; } } } }